MetaGame Items Best Dragon Age Origins ModsThe adds 10 items to your inventory that allow you to change and override certain elements of the game. These items allow you to revisit places, change your appearance, change your party, control romances, and more. All of the items included are:. Love Potion No. 9. The Hate Stick.
Replaces default models of the kossith race (better known as the qunari) matching appearance from DA2.
Machiavellian Tome. Ring of Rebirth. The Genderring.
Polymorphous Perversifier. The Typecaster. Transmogrification Potion. Alternate Lothering Portal. Sycophant Summoner. Another gorgeous armor set.
Like the one previous, this mod is very thematically friendly. There is nothing worse than out of place textures on mods. Extra Dog Slot Best Dragon Age Origins ModsWant to bring your dog with you but don’t want to sacrifice another party member such as Wynne or Sten? The mod will solve this problem for you. This mod turns your summon slot into a spot for your dog, with full control as if it were a normal party member.That means you can take full advantage of his skills, while also interacting with him normally. You can send him away if you don’t need him, but a new Dog Whistle Item will let you call him back whenever you like. Assassin Armor and RapiersThere are quite a few armors available to players in Dragon Age: Origins, but not many are as sleek looking as players’s would like.
It’s difficult to look exceptionally badass when playing as a Rogue, so the mod helps out.The mod includes leather armor for human’s only. Unfortunately, it doesn’t work with other races. It also includes a set of Rapiers. Unlike standard swords, these are programmed as longer daggers, meaning they don’t rely on your strength stat. Instead, they rely on your dexterity.Do note that you need to grab these items before the siege chapter. They were made for a new game, and you can miss the chest (located in the treasury room) that holds them.
Lock BashHaving to invest in lock-picking skills can be a real pain. With all of your weaponry and spells, you should be able to open up anything in your way.
The mod helps to make that happen. Players will now be able to break open locks and bash through doors in Dragon Age Origins.The ability relies on your primary stat. The higher it is, the better your chance at bashing the lock and not breaking any items that may be in a chest. Also, this mod makes it so that you can order others to open a lock for you if they already have a skill. The added bonus of not having to constantly switch between characters is much appreciated. Any budding rogue would kill to get their hands on this armor. Corrupted Warden ArmorThis sick looking armor set has been corrupted by the Fade.
It sports a possessed look as well as several bonuses to the player. It does have a risk, though. Wearing this set is a risk to the character’s willpower, so keep that in mind. Making it a bit more special is the fact that it can be worn by anyone regardless of race, class, or gender.set includes:. Corrupted Warden Helm. Corrupted Warden Chestplate. Corrupted Warden Gloves.
Corrupted Warden Boots. Corrupted Warden GreatswordThere is a set bonus for wearing all four armor items. Add 21 new specializations and 2 new classes to Dragon Age: Origins with.
Origin Story 2: Human Mage (Magi)Default Male Name: DaylenDefault Female Name: SolonaAs your story begins you learn that the life of the mage is one of suspicion and second-class status in the world. Oppressed by the Templar, restricted by your own class, and blamed for all of the bad in the world - including the destruction of heaven - it is a pretty grim picture painted for you. But hey, on the plus side - You are a MAGE! Woohoo!The Harrowing - the graduation test of a Mage - approaches - and it is time to enter the dream world and take on a demon - are you ready?
Sure you are! Oh, one more thing - if you fail this test, the Templar will kill you. No pressure, right?- The HarrowingYou touch the glowing stuff in the basin and FLASH! You are in the otherworld! Now first thing you should do is go examine that scary-looking statue to pick up a Codex entry - and then grab the healing potions from the nearby pot. Around the bend and down from there is your first opponent - a white glowing wisp thingy.Depending on what magic you chose you either need to get close to cast, or you can cast from a distance - either way do what you need to do to be able to kill it - and kill it!
Now continue on and kill a few more until you run into a talking rat who morphs into a human and tells you his name is. Umkay.Mouse appears to be the spirit of a Magi who was killed by the Templar for taking too long in doing the Harrowing - might want to hurry this up a bit so we don't have to join him, right?As you drop down into the flaming area, you should see a green glowing stone on your right - go collect that to gain a Codex entry for Lyrium - the stuff that makes magic - and folding - happen. You'll want to be collecting a lot of that right?- The Spirit of ValorThere is another vase of healing with healing potions just past this area after you fight two more wisps - and behind the vase is a Codex entry you can pick up by clicking on it. Turning around you should see a glowing gold figure in the distance - that is the Spirit of Valor - go say hello!There are several paths you can take with the Spirit - I chose not to fight him, rather I asked all of the questions that you can ask that do not provoke, and then asked about the weapons. His offer to give a weapon - if you duel him first - did not strike me as a good idea, so I chose instead the insolent reply - so you can kill me yourself. That really made him angry, but I followed it up with the - Prove you are a Warrior and help be kill the Demon answer, and that got me Valor's Staff - a two-handed staff that does 3 Damage, 20 Armor Penetration, and increases spellpower by 1 - not a bad reward for a conversation right?The staff has a range of 50 for the spell it cast - a glowing white energy ball - and the casting is automatic when you attack.
As you continue along the path you will encounter a trio of wolf phantoms that you can test out the staff on - a combination of the staff and some fire spells should quickly settle their hides!- Sloth DemonLaying on the path ahead is a minor demon who, after an ominous CS, you have the option of conversing with. As you inquire you get a better idea of what he is, and after a few dialogue choices, you can ask him for help. Mouse suggests that you convince the demon to teach you how to be like him - to change your form - but you end up convincing Mouse to learn the Sloth form - and you convince the Sloth to help.The choice comes down to answering three riddles - answer correctly and you gain his help, fail and he will kill you!
You can also provoke him into fighting you and, if you defeat him, he will then teach Mouse how to change forms, but hey, a riddle beats a fight any day!The first riddle is: I have seas with no water, coasts with no sand, towns without people, mountains without land. What am I?The obvious answer is: A Map!The second riddle is: I am rarely touched, but often held. If you have wit, you will use me well. What am I?The tricky answer is: My Tongue!The third and final riddle is: Often I will spin a tale, never will I charge a fee. I'll amuse you an entire eve, but, alas, you won't remember me.
What am I?The simple answer is: A dream!Having answered the three riddles correctly you have won Sloth's challenge, and Mouse quickly learns the spell to change into a bear!Now that you have succeeded, head back along the path towards the fiery clearing, fighting a few more Spirit Wolves along the way, and you will encounter the Demon that you came to fight - if you are confused simply follow the arrow marker.Before you begin your epic battle, you get to have a little chat with the demon first - Joy! Ah but we learn that Mouse was not exactly what he said he was - but that is okay because he is still on our side! As the fight opens, the demon is joined by a pair of wisps - you can just ignore them, as taking out the demon ends the fight with the wisps.As the fight ends, you enter into another conversation with Mouse - and again, all may not be as you thought it was. Are you really surprised that Mouse was the true demon?
Yes, me either - but I was surprised that we did not have to fight him to end the Harrowing.- The DormitoryYou awake in bed, with your friend Jowan waking you up. Of course the first thing that he asks is what it was like - but you know you are not supposed to tell him, right? Not telling sort of irritates him but on the plus side, he starts telling you about himself, and the Tranquil. That is worth the effort - gives you a better idea of just how nasty those Templar fellas are!Eventually you learn that the reason that Jowan came to wake you was that he has a message for you - you have been summoned.
Boy takes his time telling you that, doesn't he? Well we need to get on with it, but as we do not know what the future holds, take a moment to loot the two items that are in this area - one in a nearby chest, one in the bathroom.When you reach the library chambers - there are two - you can loot a book in each that adds new Codex entries - and once you are satisfied that you have looted everything there is, head to the exit marked on your map - not the Basement one, that just leads to a door you cannot open - and not the one with the two Templar guarding it - the Tower Entrance - which is also locked. No, the one you want is the door to the second floor - which is at the center of the Library chamber:)On your way why not stop to talk to Owain, the Tranquil who mans the stockroom? Interesting story he has - but now let us run through all the chambers on this level a-looting as we go, shall we? There is a good number of lootables here - supplies and books that add Codex entries.
Do not ignore the books because each Codex entry you add also nets you 50 XP!Once you have looted all kit and books, head into the last room for your meeting and a CS that gives you some more of the Magi backstory. The Templar there has a serious attitude, yes? But it is Irvine you came to see, not that tin-suit.
And who do you see standing there with Irvine? Why Duncan of the Grey Wardens of course!- Meeting DuncanAfter you get the congratulations speech from Irvine - and your new Mage Robes and Staff - he asks you to escort Duncan back to the guest quarters. Now is a good time - once you are in the hall - to have a chat with this Grey Warden. If you ask about the darkspawn and then about the Grey Wardens you will add a Codex entry on the Darkspawn as a result.As you move through the tower, there are a few more books to pick up, and some additional Codex entries to be had through conversation.
Jun 3rd 2013GuestIf you want some extra XP while you're in the Fade, do this:1. When you finish your encounter with the Spirit of Valor, go back to the starting area. You'll find that 3 higher level wisps have spawned on the way there. Kill them for XP.2.
Meet the Sloth Demon. When you're finished with him, go back to the starting area AGAIN, and you'll find that 3 MORE higher level wisps have spawned. Kill them too.From here you can continue as normal with the quest, and tell that Rage Demon to chill out. Enjoy your 490-500 extra XP.